//==================================================================
//  Copyright (C) 2006  Davide Pasca
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//==================================================================
///
///
///
///
///
//==================================================================

#include "pgamepad.h"

//==================================================================
PGamePad::PGamePad( void *contextp ) :
	_contextp(contextp)
{
	for (int i=0; i < MAX_PADS; ++i)
	{
		_old_buttons[i] = 0;
		_buttons[i] = 0;
		for (int j=0; j < 2; ++j)
		{
			_sticks[i][j][0] = 0;
			_sticks[i][j][1] = 0;
		}
	}
}

//==================================================================
void PGamePad::GetSticks( int pad_idx, float *out_leftp, float *out_rightp ) const
{
	if ( out_leftp )
	{
		out_leftp[0] = _sticks[pad_idx][0][0];
		out_leftp[1] = _sticks[pad_idx][0][1];
	}

	if ( out_rightp )
	{
		out_rightp[0] = _sticks[pad_idx][1][0];
		out_rightp[1] = _sticks[pad_idx][1][1];
	}
}
